1. Set-up
1.1 The track shall be straight and 90m long (or 150m for R1-2-5) between the start and finish lines
1.1.1 There should be barriers on both sides of the track for its full length.
1.1.2 There should be adequate run-in / run-out space at either end of the track, as per General & Competition rules #8.4 .
1.2 The start and finish lines must be clearly marked. Where electronic timing is being used the timing gates will be located here.
1.3 The targets shall be set at the positions indicated in the diagrams and the specific rules for single, double and serial shot.
1.3.1 They shall be set back 8m from the edge of the track for a square target (1.4a) or 7m from the edge of the track for a round target (1.4b)
1.3.2 Targets shall be set so the centre is at 90cm +\- 10cm above the ground, or lower. Measurements are relative to ground level within the track, ie. the target height should be adjusted appropriately if the ground slopes between the track and the location of the target.
1.3.3 Targets shall be angled on the horizontal plane so that the target faces the position indicated on the track diagram, and inclined on the vertical plane so that the face is perpendicular to an archer mounted on an average size horse.
1.4 The target faces shall be either:
a. A round target face with a diameter of 80cm, divided into 5 concentric circular zones (ie. a standard WA80(FITA80) target), set 7m from the edge of the track.
b. An 80 x 80cm square target face, divided into 5 evenly spaced concentric zones, set 8m from the edge of the track.
1.4.1 The zones are concentric circles / squares with a diameter/width of 16cm, 32cm, 48cm, 64cm and 80cm.
2. Procedure
2.1 The Raid standard rules event consists of a set of 6 runs comprised of a mix of two or three of the following: single shot, double shot and serial shot. The serial shot discipline may be either a triple shot or a five shot course.
2.1.1 There are predetermined sets for the Raid style and the grading table details which may be used towards S or HA grades. These include R1-2, R1-3, R1-2-3, R2-3, R1-2-5. The single, double and serial shot disciplines may be run in any order.
2.1.2 The archer is allowed 2 test runs in canter before scored competition or grading runs, shooting is allowed on both runs. At the judge’s/organisers’ discretion warm up runs on the track at walk or trot, with no shooting, may be permitted prior to these.
2.2 All shots MUST be taken at canter or gallop.
2.2.1 The horse should be in canter or gallop between the start and finish line.
2.2.2 If there is a prolonged or tactical break in pace the rider will score 0 for that run; however if the rider immediately corrects a break in pace then the run will be scored as normal.
2.3 Arrows must be individually drawn from a quiver, belt or sash. (Rules on permitted quivers are on p6 (General & competition rules #3.5)). Arrows may not be carried in the boot
2.4 Where the first target is at 30m (or more) from the start, competitors must not touch their arrows until they have passed the start line (ie. the single and double shot).
2.4.1 If the competitor touches the arrow before they have passed the start line, they shall score no points for the first arrow loosed at a target on that run. They may score with subsequent arrows loosed on subsequent targets on that run.
2.5 Where the first target is within 30m from the start, competitors may start with an arrow nocked (ie. the 90m and 150m serial shot). The remaining arrows must be in the quiver, belt or sash (as per #2.3).
2.6 Arrows must be shot only between the start line and finish line.
2.7 Only one arrow may be loosed at each target.
2.7.1 A competitor whose first arrow will score zero because they touched their arrows before the start line (#2.4) may still only loose as many arrows as there are targets in that run. Any arrows loosed beyond the allowed number for the run shall not count
2.7.2 If more than 1 arrows were shot at a target then the lowest scoring arrow (including arrows registering a 0 score for a miss) will be counted.
2.8 In respect of #2.4 & #2.6, the competitor shall be deemed to have crossed the start line when the rider’s body crosses the line, not when the horse does so.
2.8.1 A judge shall be positioned at the start line to determine any infractions to these rules;
2.8.2 The benefit of the doubt shall be given to the competitor. If the judge is not sure then no penalty shall be imposed.
2.9 Any arrow shot in contravention of #2.2 (breaking pace), #2.4 (touching early), #2.6 (outside the track) will score 0 points regardless of where it hits.
3. Scoring
TARGET POINTS
3.1 All targets score as follows (inner ring outwards): 5, 4, 3, 2, 1 points.
3.1.1 Arrows hitting the tiger/boar (where there is one) in the centre of the square target score 5pts, ie. the same as the zone it is within.
3.1.2 The archer is awarded the target score of all eligible arrows shot (see 2.9).
TIME BONUS
3.2 The par time for a run is 14s on a 90m track and 23s on a 150m track.
3.2.1 The track time for each run should be recorded to 2 decimal places (if using an electronic timer, or to 1 decimal place if using a stopwatch); according to General & competition rules #10 (see p15)
3.3 Speed points are awarded for completing a run faster than the par time, but the gain of speed points is capped at 10m/s. There is no further gain in points for those completing the track faster than this average speed (ie. 9s for 90m or 15s for 150m).
3.3.1 Speed points shall be awarded equal to 1 point per second (or part thereof) that the run is faster than the par time, up to the cap at 10m/s
3.3.2 The maximum number of points that may be awarded for speed on a 90m track is 5 (for completing the run in 9s or quicker). The maximum number of points that may be awarded for speed on a 150m track is 8 (for completing the run in 15s or quicker).
3.3.3 Speed points are only awarded for time if the competitor hits at least one target.
3.3.4 “Hits” means hits within the scoring zones of the target face. Arrows that hit the target boss but do not score points are not “hits” for the purpose of these rules.
3.4 For Children (see IHAA general rules #2.1 & #2.4) and those doing the IHAA Student Grades, no speed points are awarded. The only speed requirement is to remain in a canter throughout (as per #2.2.1).
TIME PENALTY
3.5 A time penalty is incurred for exceeding the par time for the track.
3.5.1 The time penalty incurred is equal to 1 point per second (or part thereof) that the run’s time exceeds the par time
3.6 For Children (see IHAA general rules #2.1 & #2.4) and those doing the IHAA Student Grades, no speed points are awarded. The only speed requirement is to remain in a canter throughout (as per #2.2.1).
MULTI-HIT BONUS
3.5 Multi-hit bonuses can be awarded on the serial shot with sufficient hits ("hits" counting as per #3.3.4) - see #4.7, #4.10
TOTAL SCORING
3.6 The target points, the time bonus/penalty and multi-hit bonus points for each run should be added together for that run’s score
3.6.1 If the competitor fails to score any hits on the targets (as per #3.3.4), they score 0 for that run, regardless of time taken.
3.6.2 The archer can never receive fewer than 0 points for a run, even if the time penalty is larger than the target points.
3.6.3 The scores of all runs should be added together for a total score.
4. Specifics for the single, double and serial shot tracks
4.1
Single Shot set up
4.1.1 The course shall be 90m long.
4.1.2 The target shall be placed halfway down the track, positioned for a sideways shot from an archer who is 45m along the track.
4.2 Single Shot procedure
4.2.1 Competitors must not touch their arrows before passing through the start
4.2.2 The par time is 14s
4.3
Double Shot set up
4.3.1 The course shall be 90m long.
4.3.2 Two targets shall be positioned as follows:
1 target at 40m along the track and shall be angled for a shot from an archer who is 30m along the track
1 target at 50m along the track and shall be angled for a shot from an archer who is 60m along the track
4.4 Double Shot procedure
4.4.1 Competitors must not touch their arrows before passing through the start
4.4.2 The par time is 14s
4.5
Serial Shot (triple) set up
4.5.1 The course shall be 90m long.
4.5.2 Three targets shall be positioned for sideways shots at distances of 15m, 45m and 75m along the track.
4.6 Serial Shot (triple) procedure
4.6.1 Competitors may start with an arrow nocked. The remaining arrows must be drawn from a belt or quiver as usual.
4.6.2 The par time is 14s
4.7 Serial Shot (triple) scoring. In a given run:
4.7.1 Multi-hit bonus: 3pts for hitting all 3 targets
4.8
Serial Shot (five-shot) set up
4.8.1 The course shall be 150m long.
4.8.2 Five targets shall be positioned for sideways shots at distances of 15m, 45m, 75m, 105m and 135m along the track.
4.9 Serial Shot (five-shot) procedure
4.9.1 Competitors may start with an arrow nocked. The remaining arrows must be drawn from a belt or quiver as usual.
4.9.2 The par time is 23s
4.10 Serial Shot (five-shot) scoring. In a given run:
4.10.1 Speed points shall be awarded if 3 or more targets are hit
4.10.2 Multi-hit bonus: 3pts for hitting 3 consecutive targets (eg 1st, 2nd,& 3rd; 2nd, 3rd & 4th, 3rd, 4th & 5th targets). 5pts for hitting all 5 targets
4.10.3 These bonuses (in 4.9.2) are not cumulative, a competitor is awarded the highest applicable multi-hit bonus: EITHER 3 points for hitting 3 consecutive targets OR 5 points for hitting all 5 targets.
IHAA Raid track diagram