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3. Scoring
TARGET POINTS
3.1 All targets score as follows (inner ring outwards): 5, 4, 3, 2, 1 points.
3.1.1 The archer is awarded the target score of all eligible arrows shot (see 2.5.1)
TIME BONUS
3.2 To get a time bonus the archer must have shot 3 or more arrows within the track (for
T110 & T90) and hit the targets with 1 arrow or more.
For T60 2 arrows or more must have been shot, and at least 1 arrow must hit.
3.2.1 It is not necessary to record the number of arrows shot, only whether there were
su ficient arrows shot to collect time points (ie. 3 arrows or more, for T110 & T90) or
too few arrows to collect time points (ie. 1 or 2, for T110 & T90).
3.2.2 An arrow is “shot” if, in the opinion of the Head Judge, a reasonable attempt
was made to hit the target.
3.2.3 If the Head Judge feels that a competitor is not making a reasonable attempt to
hit the target with some of their required “3 arrows”, in the first instance that
competitor should be given a verbal warning and the speed points allowed for that
attempt. If the Head Judge feels that the problem continues then they may disallow
the shot and the speed points may not be awarded on that attempt.
3.3 The raw time bonus is 1 point per second (or part thereof) for going faster than the
time limit.
3.3.1 The track time is measured between when the horse's chest crosses the start line
and the finish line. It should be recorded to 0.01s if using an electronic timer, or to
0.1s if using a stopwatch; according to General & competition rules #10.
3.3.2 Multiplication factors are applied to the raw time bonus depending on certain
criteria (see rules #4.5, 5.5, 6.5 & 7.6).
TIME PENALTY
3.4 A time penalty is incurred for those exceeding the time limit of the track (22s for T110,
18s for T90, 12s for T60)
3.4.1 A penalty of 5 points is incurred for just exceeding the set time a little. This
bu fer zone is 2 seconds for T110 and T90, and 1 second for T60.
3.4.2 If the recorded time is slower than this bu fer zone the rider scores zero points
(on that run only), ie all target points are lost.
TOTAL SCORING
3.5 The target points and the time bonus/penalty for each run should be added together
for that run’s score
3.5.1 If the competitor fails to score any hits on the targets, they score 0 for that run
(as per 3.2.1), regardless of time taken.

