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2. Procedure
2.1 The Tabla-4 event shall consist of six runs.
2.1.1 The archer is allowed 2 test runs in canter before the scored competition runs,
shooting is allowed on both runs.
2.1.2 At the referee's discretion warm up runs on the track at walk or trot, with no
shooting, may be permitted prior to the test runs (#2.1.1) to help familiarise horses
with the track set up.
2.2 Horses must be in canter or gallop throughout the track
2.2.1 A loss of gait that occurs whilst taking a shot (having started to draw the bow)
shall not be penalised and that arrow shall be scored. Further shots taken without
regaining a canter shall not be scored.
2.2.2 No further penalty or disqualification is incurred for breaking gait.
2.3 Riders may start with one arrow nocked or held in the bow hand or string hand, all
other arrows should be in quivers or a belt/sash.
2.3.1 Rules on permitted quivers are on General & competition rules #3.5
2.3.2 Arrows must be individually drawn from a quiver, belt or sash.
If two arrows are drawn together, one must be discarded or returned to the quiver,
and the other may be used.
2.4 Arrows should be shot only between the start line and finish line. The start is
considered to be when the front of the horse's chest breaks the beam of the starter timer
and, for the purposes of shooting, the finish is when the archer’s body crosses the finish
line.
2.5 Only one arrow may be loosed at each target.
3. Scoring
TARGET POINTS
3.1 Targets score (inner ring outwards): 6, 4, 2 points
3.1.2 The archer is awarded the target score of all eligible arrows shot (see #2)
TIME BONUS & PENALTY
3.2 The par time for the track is 14s
3.2.1 The track time is measured between when the horse's chest crosses the start
line and the finish line. It should be recorded to 0.01s if using an electronic timer, or
to 0.1s if using a stopwatch; according to General & competition rules #10.
3.3 A raw time bonus of 1 point per second (or part thereof) is awarded for riding faster
than the par time
3.4 The raw time bonus will be modified with a multiplier based on the number of targets
hit:

