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with the track set up.
2.2 Horses must be in canter or gallop throughout the track
2.2.1 A loss of gait that occurs whilst taking a shot (having started to draw the bow)
shall not be penalised and that arrow shall be scored. Further shots taken without
regaining a canter shall not be scored.
2.2.2 No further penalty or disqualification is incurred for breaking gait.
2.3 Riders may start with one arrow nocked or held in the bow hand or string hand, all
other arrows should be in quivers or a belt/sash.
2.3.1 Rules on permitted quivers are on General & competition rules #3.5
2.3.2 Once through the start gate, riders may retrieve arrows from the quiver or belt;
either one at a time for immediate shooting, or several at once to be held in either
hand.
2.4 Arrows should be shot only between the start line and finish line. The start is
considered to be when the front of the horse's chest breaks the beam of the starter timer
and, for the purposes of shooting, the finish is when the archer’s body crosses the finish
line.
2.4.1 Only one arrow may be loosed at each target.
2.4.2 There are no restrictions on, nor supplementary points awarded for, the
technique used to shoot at the targets (i.e. jarmaki may be used for T1 & 3 but is not
required, the o fside shot may be shot with the bow in either hand as per the archer's
preference)
2.4.3 Any arrow shot outside the track (beyond the start or finish) or when the horse
has broken gait (out of canter/gallop) will score 0 points regardless of where it hits.
The benefit of the doubt shall be given to the competitor. If the judge is not sure
whether the competitor shot early or not then no penalty shall be imposed.
3. Scoring
TARGET POINTS
3.1 Targets score (inner ring outwards): 5, 4, 3, 2, 1 points
3.1.2 The archer is awarded the target score of all eligible arrows shot (see 2.4.3)
TIME BONUS & PENALTY
3.2 The par time for the track is 14s
3.2.1 The track time is measured between when the horse's chest crosses the start line
and the finish line. It should be recorded to 0.01s if using an electronic timer, or to
0.1s if using a stopwatch; according to General & competition rules #10.
3.3 A time bonus is awarded at 1.5 points per second (or part thereof) for going faster than
the par time, as long as there are scoring hits on 2 targets.

