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SECTION 5.              Quick reference guides
  88
 Overview:  Tower-110
 - 8 runs on a 110m track. With 2 warm-up runs (canter & shooting)
 - Arrows may be held in either hand, a quiver, belt or sash
 - You may start prenocked.
 - Gait = canter/gallop
 - Arrows must be shot within the track in order to score
 -  9m  from  the  track  is  a  target  tower  with  3  target  faces.  The  centre  of  the
 target(s) is 1.8m (+0.2m) high.
  - Hits on the 5-zone, 90cm round targets are scored: 5 - 4 - 3 - 2 - 1pt.
 - There is no limit to how many arrows may be shot at the targets.
 - The time allowed for the track is 22 seconds.
 - A speed bonus is awarded for going faster than 22.00s; as long as 3 arrows are
 shot and at least 1 hits the target.
 - The raw time bonus is 1pt/sec; this has a multiplier applied according to the
 number of arrows that score on the targets:
 1-2 hits --> x 0.5,
 3-4 hits --> x 1.0,
 5 or more hits --> x 1.5
 - A speed penalty of 5pts is applied if you record a time of 22.01-24s
 - If you exceed 24s, you score zero for that run.
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