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 Overview:  Tower-90
  - 6 runs on a 90m track. With 2 warm-up runs (canter & shooting)
  - Arrows may be held in either hand, a quiver, belt or sash
  - You may start prenocked.
  - Gait = canter/gallop
  - Arrows must be shot within the track in order to score
  - 9m from the track edge is a target tower with 3 target faces. The centre of the
  target(s) is 1.8m (+0.2m) high.
   - Hits on the 5-zone, 90cm round targets are scored: 5 - 4 - 3 - 2 - 1pt.
  - There is no limit to how many arrows may be shot at the targets.
  - The time allowed for the track is 18 seconds.
  - A speed bonus is awarded for going faster than 18.00s; as long as 3 arrows
  are shot and at least 1 hits the target.
  - The raw time bonus is 1pt/sec; this has a multiplier applied according to the
  number of arrows that score on the targets:
  1 hit --> x 0.5,
  2 or 3 hits --> x 1.0,
  4 or more hits --> x 1.5
  - A speed penalty of 5pts is applied if you record a time of 18.01-20s
  - If you exceed 20s, you score zero for that run.
  - A person cannot score less than 0 on a run .
  - The scores for all runs are added to give a total score.
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