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63 pole scores zero.
6.1.6.4 The technique of the kikaç and qabaq shots and the position the qabaq
shot was taken, relative to the pole, do not a fect the score.
6.1.6 Before the competition starts the Head Judge should clarify how the targets will
be scored, if there is a risk of misunderstandings. Eg. where the kill zones are (unless
this is obvious), which kill zone will be used (if there are multiple ones) and what
counts as body / peripheral area), where shots to both sides of a 3D target will be
allowed, the area of a long-shot target that counts as a hit.
6.2 Whatever the type of the target, if it is within 30m of the track edge, only one arrow
will be scored (if several arrows hit, the highest scoring arrow will be counted).
6.2.1 For long distance shots (over 30m) all arrows to hit the target will be scored.
6.3 The average speed for riding the track is 350m/min. The average speed of walk and
trot zones is 100 m/min for walk and 200 m/min for trot.
6.3.1 To calculate the par time for the course (in seconds): Measure the length of each
section of track, ie. standard/canter track and any walk or trot sections. Divide the
track length (in metres) by the average time from #6.3 for the gait of that part of the
track (ie 350 for standard/canter track, 100 for walk, 200 for trot) then multiply the
time (in minutes) by 60 to get the time in seconds. Add these together, then round
this par time to the nearest full second (eg 87.45 --> 87s, 87.5 --> 88s).
6.3.2 Where a single long track has a timing gate in the middle, the par time for each
half track is calculated in the same manner (as #6.3.1).
6.3.3 Prior to the start of competition, the Head Judge can extend or reduce the par
time for the course as required, up to a maximum of +/- 15% of the par time. This may
be required to keep gains in arrow and speed points appropriately balanced as
di ferences in terrain and ground conditions will a fect the average riding time. *
6.4 Time points are awarded when a competitor's time is faster than the par time.
6.4.1 Times are recorded to the nearest 0.01s for electronic timing or to the nearest
0.1s for manual timing.
6.4.2 A raw time bonus of 0.5pts per second (or part thereof) is calculated
6.4.3 The raw time bonus is multiplied by the % of the total number of targets scored
upon by a competitor. Eg. If 3 of 10 targets are hit = 30% of targets = 0.3 x raw time
bonus. If 17 of 20 targets are hit = 85% of targets = 0.85 x raw time bonus
6.4.4 When an incident necessitates a score to be calculated for the 1st or 2nd half of
the track only, the number of targets within that half run is used for #6.4.3
6.5 A time penalty of 0.5pts per second (or part thereof) is deducted for riding slower
than the par time, irrespective of how many targets were hit.
6.6 As per #5.3 & #5.7, bonus points can be associated with completion of some additional
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